/*
 * This file is a part of Pocket Heroes Game project
 * 	http://www.pocketheroes.net
 *	https://code.google.com/p/pocketheroes/
 *
 * Copyright 2004-2010 by Robert Tarasov and Anton Stuk (iO UPG)
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */ 

#ifndef _HMM_GAME_AI_EXPLORER_H_
#define _HMM_GAME_AI_EXPLORER_H_

class iExplorePoint
{
public:
	iExplorePoint(iHero& hero);
	sint32 FindExplorePoint(sint32 radius, iPoint& target);
	void EnumAllExplorePoints(iShPointList& targets);

private:
	bool ScanRadius(sint32 radius, iShPointList& scanRes, iPlayer::iPassMap& passMap) const;

private:
	iHero&					m_hero;
	iPoint					m_pos;
	const iFogMap&			m_fogMap;
	iPlayer::iPassMap		m_passMap;
};

#endif //_HMM_GAME_AI_EXPLORER_H_

